﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SpectralCamera.Enum
{
    public enum EnumAction
    {
        /// <summary>
        /// 启动
        /// </summary>
        Start,
        /// <summary>
        /// 帧周期
        /// </summary>
        FramePeriod = 0,
        /// <summary>
        /// 积分时间
        /// </summary>
        IntegrationTime = 1,
        /// <summary>
        /// 积分电容
        /// </summary>
        IntegralCapacitor = 2,
        /// <summary>
        /// 增益
        /// </summary>
        Gain = 3,
        /// <summary>
        /// 偏置
        /// </summary>
        Bigotry = 4,
        /// <summary>
        /// 获取暗校正
        /// </summary>
        DarkCorrection = 11,
        /// <summary>
        /// 获取明校正
        /// </summary>
        LightCorrection = 12,
        /// <summary>
        /// 保存校正
        /// </summary>
        SaveCorrection = 13,

    }
    /// <summary>
    /// 信号leixing
    /// </summary>
    public enum EnumsignalType
    {
        /// <summary>
        /// 原始信号
        /// </summary>
        OriginalSignal = 0,

        /// <summary>
        /// 原始信号
        /// </summary>
        CorrectionSignal = 1,
    }
}
